
You locate a pair of sin eaters, and summarily put them down as potential bait for Sophrosyne. In any case, there is only one way to find out. Though this seems almost too easy, it is true that sin eaters are simple beings, with no real powers of cognition that might allow them to see through even rudimentary deception. Giott theorizes, based upon your recent vision, that the Virtue reflexively heals those sin eaters it recognizes as helmless dwarves─those of Lamitt's people who joined her in exile─and concludes that adding a helm to any eaters you would prefer remain dead may be enough to deter it from doing so. You snap Giott from a melancholy reverie, prompting the dwarf to remember that Sophrosyne recently paid visit to Tomra and may still be in the area. Speak with Giott at the Wandering Stairs. ※Solo Duty will commence upon speaking with Giott. Slay sin eaters at the next destination. For the second phase, Sophrosyne won't heal herself, but she will use a new array circular and line AOE attacks. Once she's on the verge of the defeat, the second half of the duty will begin and Sophrosyne will be fully healed. Once the reinforcements are defeated, Sophrosyne can be targeted. Repeat the same process on the reinforcements that show up to Sophrosyne from healing them. Once Giott puts the helmet on the sin eater, Sophrosyne won't heal it. When Giott tells you to do so, cast Repose to put it to sleep. As you fight the sin eater, you can't defeat it right away. Make sure to heal Giott as necessary throughout the Duty. For the first phase, Sophrosyne will be untargetable.
In this duty, Giott will fight alongside you against Sophrosyne.With very little dialogue, it tells a clear and concise story that isn’t overburdened by cut-scenes and allows the player to become completely enveloped in it. "While the puzzles were challenging, they were not impossible. "Looks like a Tim Burton Myst Survival Game." - Destin Legarie, IGN "The idea of taxing brain-teasers against such a delightfully creepy canvas is really appealing, and I want more." - Sarah Leboeuf, Mashable Explore a unique and bizarre world to find your way back home.Defy your reasoning with mind breaking puzzles, they will punch you in the stomach and then raise you to heaven when you least expect them to.Everything is there for a reason: Iris can't fight, so you must rely on other means to stay alive and make it back home.The main inspirations are drawn from surreal horror indie game Yume Nikki as well as classics from the survival horror Golden Age, like Resident Evil and Silent Hill. You will need to solve challenging puzzles to access new areas and unfold the story of Iris.
#Realm walk of soul endings full#
REalM Walk of Soul is a 2D surreal puzzle adventure that will take the you through a non-linear journey, full of bizarre abominations and indecipherable, mesmerizing mysteries. Will you be able to help her find a way to escape? Immerse yourself into a tormenting REalM while a haunting soundscape mesmerizes your soul. After falling in her dreams, Iris awakens in a nightmarish world.